2D Art Progress
The past few days I have been working on producing the final drawings for my film. Some of these have several frames of animals, which are lineless to match my main characters – this has been a deviation from what I had originally planned, but just seems to be how my 2d works better with the 3d shader. I wish that I had finalized the designs of the animals in this style earlier, as it’s taking abit of time to modify my designs like this. I am also using overlays on top of the arnish moor man’s clothing, which keeps a nice texture present on the charactesr so they don’t feel overly flat against the livelier background.
This stage has actually been really helpful for someshots I was struggling with lighting while I was in Unreal – looking at them from a 2D perspective instead of all 3D has made me realiise things I had missed or would like to include. For example, in the shot with the birds nest, I wasn’t sure how to naturally light it. I didn’t just want it to look like the eggs were glowing, but I did want them to be the brightest thing in the shot, as they’re the thing that drives the conflict. I realized that I could just have a strip of light leading up to them, as if he has just naturally followed this light with his eyes and it's landed right on the eggs.
The background render for this shot in Unreal was initially horizontally flipped, but I changed it as I wanted to give the impression that the clouds were rolling in from the left hand side. This also meant that the dark silhouette of the bird stood out more from the background.
Here is some of my reference for this as I’ve worked through these shots: