The limitations of Maya and moving to Unreal
After running into even more issues trying to build environments and work with grasses in Maya, and looking at what softwares are sought after for projects, I've decided that I'm better picking up and learning Unreal. This will be a lot of work, and quite a jump, so this week I'll be prioritising getting comfortable in the software and learning how to do the general stuff. I'll be following this tutorial:
I'll post an update later in the week with how I got on!