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Updated: May 27, 2022

Going from seeing pictures of the Isle of Lewis on Google Images, or trying to pin down the exact spot on maps, was surreal. By the time I'd gone, I'd researched wildlife, history, and culture to a place I'd never been. Setting foot on somewhere that felt familiar and recognisable from pictures on a screen, yet altogether alien and new. Following the coordinates from the research article by Bennett led us to this unremarkable spot beside a main road, where cars blistered past an otherwise peaceful scene. The ground was treacherous- soft, spongy from all the mosses and grass growing atop a watery layer. Every step felt like it could betray you and plunge you into the moor. Across the unstable ground, old peat lines overgrown and softened with age still held some semblance of form. Our phone cameras struggled to pick up the rich colours found here, even on a bitter February day.


Going has made me think a lot about how entrenched the environment is to the people living there. The museum was packed with history and culture, and I sought out anything that might connect to the Arnish Moor Man's story. The weather was much more volatile than anywhere else I'd been, and the museum made use of projection to show this rapidly changing (and yet static?) landscape.






After seeing Lipin learn Substance Painter for his VA project, I wanted to give it a go as well and followed the basic rollerskate tutorial as well as texture an apple modeled and UV'ed by my friend Philip Cooper. I found the software surprisingly accessible and it really helped me understand the different maps and how it worked bringing them into Maya. I also found this video by FlippedNormals to be really helpful and took a lot of physical notes breaking down the maps.




I experimented with Blender to try create a grassy scene using Grease Pencil. I've never used Blender before, but I found how much it can do to be really surprising. I felt quite limited with what I could do with the grass that I'd made though, and really want to focus on getting good with one software first before I move to something else. I had some fun creating watercolour style work in it with the Grease Pencil and shaders though! I tried to follow a tutorial to create Ghibli-style trees, but didn't get very far. I'd happily come back to this software in the future and will keep an eye on what new things it will be doing next.






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