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  • lcoventry9

Animation

I used a rig to pose my characters so that I would be able to move them into the world for accurate perspective, and to take some of the strain off of me working out the 2D movements by having the 3D. I followed my original shot reference closely for this as well as exaggerating some poses so that they read clearly, seeing as the cahracters are so far away. From this point I will bring them into Unreal using Alembic caches, and then be able to screenshot in Unreal with all of the charactesr in their final positions and their movements. I didn’t want to overwhelm myself with a lot of 2d animation to do, especially as there are 2 characters, so I’ve kept the amount of frames fairly low and only the ones that are really helping show the story.



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